Friday, February 18, 2011

Protagonist Antagonist Video Game Story

User controls a protagonist to over come antagonists in video games. However while the protagonist awakens to a new world he willing fights enemies to start out of ignorance. However at every defeat, the user does not care for our fallen protagonist. Instead, it is the antagonist, or various enemies in the game who help bring our protagonist back. Our antagonists are the ones whom teach the protagonist and help the protagonist grow, progression only at each of their deaths. Reluctantly the protagonist not knowing why must kill all antagonists. Those who are friends, mentors and teachers. Prophecy of wolf defeats bear, protagonist much change and become a werewolf to bite bear and win. In the end, the protagonist cannot overcome and get close enough to finish the bite. Bear realizes this and knows protagonist will never win, turns around and offers their self so that the protagonist can progress, knowing otherwise both will be locked in this struggle for an eternity and, having become friends, does not wish this to happen. While user is disconnected, they joke, talk, have their laughs. User takes control. Protagonist doesn't want to kill antagonist, but for some reason knows he must. Protagonist walks up to antagonist, embraces, and while crying, bites. Antagonist explodes into a thousand stars, the protagonist has progressed again.

The protagonist was young and naive, with no experience just waking up in this world, believing he needed to defeat all antagonists. Antagonists, knowing of the incoming aggression, defended themselves accordingly, but while defeating protagonist, always brought him back out of compassion since he was one of their own - just another sprite/avatar in the world. Coming back multiple times, protagonist develops a memory, but doesn't know what drive is forcing him to progress and kill all of the antagonists. He doesn't know why they help him, why they set themselves up for death. There is no guilt, only sadness, since this is the activity all their lives entail. Each antagonist challenges him, forcing him to learn and become stronger to overcome. They are kind, helpful, and push him along further and further. And when they're done, the protagonist is forced to leave them behind.

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